Tuesday, November 4, 2008

DEMO RECORDS

HI ALL,

SO THAT YOUR MAP SHOWS UP IN THE DEATHMATCH AND TEAM DEATHMATCH MAP LISTS YOU HAVE TO SAVE IT INTO THE 'PUBLISHED' FOLDER WITHIN My Games/Unreal Tournament 3/ UTGame/Published/CookedPC/CustomMaps

IF YOU DON'T HAVE THAT DIRECTORY STRUCTURE IN YOUR UTGame FOLDER YOU WILL HAVE TO CREATE IT.

YOUR MAPS WON'T SHOW UP IN THE LIST IF THEY DON'T HAVE THE DM- PREFIX.

THEY ALSO MIGHT NOT SHOW UP IF THEY HAVE GAPS OR STRANGE SYMBOLS IN THEIR FILE NAME. (NO COMMAS, DASHES ... EXCEPT AFTER THE PREFIX, SLASHES, THINGS LIKE THAT).

MAKE SURE YOU HAND IN THE DEMO FILE THAT IS IN My Games/Unreal Tournament 3/ UTGame/Demos WITH THE MAP YOU USED TO CREATE IT.

IT'S PRETTY CLEAR, BUT I GUESS I SHOULD SAY IT ... YOU CAN'T RECORD A DEMO FILE UNLESS YOU HAVE A WORKING COPY OF UT3.

WE WENT OVER THIS IN THE LAST TUTORIAL SESSION, SO THEIR IS NOTHING NEW HERE. THINK OF IT AS A REFRESHER.

CHEERS, AND GOOD LUCK FOR FRIDAY.

P.S. YOU ARE ALL WELCOME TO VISIT THE FINAL YEAR ARCHITECTURE CRITS ON FRIDAY AFTERNOON. THE STUDENTS HAVE BEEN DOING SOME GREAT THINGS WITH UT3, WHICH YOU MIGHT FIND PRETTY INSPIRATIONAL.

Friday, October 24, 2008

A COUPLE OF KISMET TIPS

HI GUYS, HERE ARE A COUPLE OF TIPS FOR THE KISMET USERS:

1. You can select all the nodes you want to copy in Kismet, CTRL-C, open up a text document, CTRL-V.Open a new level, select the text in the text document, CTRL-C, go into new levels Kismet, CTRL-V. (FROM MHOVLAND ON THE 3DBUZZ FORUMS)

2. USE THE OUTPUT COMMENTS TO SCREEN FUNCTION TO HELP YOU FIGURE OUT IF THE SEQUENCE IS WORKING PROPERLY, AND WHERE IT GETS STUCK. I FIND THIS INCREDIBLY USEFUL.

3. NOT JUST A KISMET TIP, BUT IF A PROPERTY IS SHOWN IN BOLD THEN YOU KNOW IT'S NOT A STANDARD SETTING AND THAT YOU PROBABLY CHANGED IT. OR YOU COPIED IT FROM SOMEONE ELSE WHO DID. THIS HELPS TO FIND THE CUSTOM PARTS OF YOUR PROPERTIES, AND COMPARING THEM TO THE STANDARD SETUP.

CHEERS

Tuesday, October 21, 2008

LINKS FROM THIS WEEKS LECTURE

HI ALL, IN THE COURSE FOLDER, ON EMUSTORE, YOU'LL FIND THE FILES USED BY JACOB SCHWARTS AND VINH NGUYEN IN THIS WEEKS LECTURE (SORRY, JULIAN CROMARTY'S MODIFICATIONS OF UT3 ARE SO COMPREHENSIVE IT WAS TO LARGE TO INCLUDE).

I ALSO RECOMMEND A VISIT TO THEIR BLOGS FOR ADDITIONAL INSIGHT:

JACOB SCHWARTS: http://jacobischwartz.blogspot.com/
VINH NGUYEN: http://vinhxnguyen.blogspot.com/
JULIAN CROMARTY: http://julescromarty.blogspot.com/

AS WELL AS THE OTHER STUDENTS IN ARCH7202, WHO ARE ALL DOING INTERESTING THINGS IN UT3: http://www.arch7201-7202-2008.blogspot.com/

I'VE ALSO INCLUDED A COUPLE OF CLIPS FROM YOUTUBE IN THE COURSE FOLDER; THEY REFLECT ON SOME OF THE ISSUES ANDREW MAHER SPOKE ABOUT AT LAST WEEKS LECTURE.

SEE YOU AT OUT LAST TUTORIAL SESSION ON THURSDAY!

Thursday, October 16, 2008

TIPS, LINKS AND ADVICE

HI ALL, SOME TIPS, LINKS AND ADVICE:

To hide weapons in UT3, go to World Properties (View > World Properties > WorldInfo), and check "bNoDefaultInventoryForPlayer".

Make sure you are saving the content you create into a package that has the same name as your map. Use DM-YourName_o1, or DM-TeamName_01 as file naming protocol's. This replaces the myLevel package of UT2004 and lets you keep all of the custom assets in one place (a huge bonus if you need to share maps ... which you do when you play multiplayer and hand your work in).

You can have 2 instances of UnrealEd open at once and copy/past from one to the other.

Take a look at this Parcor game called Mirrors End: http://www.youtube.com/watch?v=2N1TJP1cxmo it suggests an interesting way to explore an environment.

CHEERS

Monday, October 6, 2008

USEFUL UT3 LINKS

HI ALL, THE BELOW ARE SOME OF THE LINKS I MENTIONED IN CLASS:

TO AN ONLINE LOCATION FOR THE OFFICIAL UT3 VIDEO TUTORIALS (BY THE 3DBUZZ TEAM), TRY HERE: http://www.utforge.com/index.php?page=31

FOR THE 3DBUZZ "HOW DO I" SERIES, TRY HERE: http://www.3dbuzz.com/vbforum/sv_home.php THEY ARE UNDER THE UNREAL TECHNOLOGY MENU ON THE LEFT (IF THEY DON'T PLAY YOU PROBABLY NEED TO REGISTER ON THE SITE ... WHICH IS FREE)

HOURENCES UT3 TUTORIALS ARE ALSO VERY GOOD: http://www.hourences.com/book/tutorialsindex.htm

AS ARE THE ONES AT WAYLON-ART: http://waylon-art.com/LearningUnreal/ (HE ACTUALLY WORKS ON GAMES THAT USE THE UNREAL ENGINE SO HIS ADVICE IS FROM PRACTICAL EXPERIENCE)

ON THURSDAY YOU'LL BE CREATING A PARTICLE SYSTEM, OR A MATINEE OR KISMET SEQUENCE BY FOLLOWING THE RELEVANT TUTORIALS ... SO MAKE SURE YOU HAVE DECIDED WHICH BEFORE THE BEGINNING OF CLASS.

CHEERS

Thursday, September 18, 2008

STEP BY STEP ANIMATION GUIDE

HI ALL, LEYLA BEIGLARI HAS A GREAT STEP BY STEP GUIDE TO CREATING THE ANIMATIONS YOU NEED FOR EXP2 ON HER BLOG.

http://lb2008benv2423.blogspot.com/

DROP BY AND TAKE A LOOK.

THANKS LEYLA

Monday, September 8, 2008

EXTENSION

HI ALL, AFTER TALKING WITH YOUR CLASS REPRESENTATIVE (ESSMAEL YASSEEN)AND IN CONSULTATION WITH THE TUTORS IN THE COURSE I'VE DECIDED TO EXTEND THE DEADLINE FOR EXPERIMENT 2.

THE NEW DEADLINE IS MONDAY SEPTEMBER 22 BY MIDNIGHT. THIS GIVES YOU AN EXTRA WEEK.

ESSMAEL ALSO MENTIONED THAT A GROUP OF STUDENTS INTEND TO POST 'HINTS AND TIPS' TO ASSIST YOU ALL IN SOME THEORETICAL AND TECHNICAL AREAS. SO HAVE A LOOK THROUGH EACH OTHERS BLOGS FOR THOSE (THERE IS QUITE A LIST OF STUDENTS INVOLVED SO THEY SHOULDN'T BE HARD TO FIND).

CHEERS

Monday, September 1, 2008

DOCUMENTARY CLIPS TO REVIEW: SEE YOUR TUTORS BLOGS FOR THEIR SELECTION

1. DEREK GEORGESON: POST ON SUNDAY AUGUST 3 CALLED "WEEK 1 STUDIO FOOTAGE"

2. CHIVON LAM: POST ON SUNDAY AUGUST 17 CALLED "ASSIGNMENT 1 - CUSTOM MACHINIMA".

3. CHRISTOPHER HEARD: POST ON MONDAY AUGUST 18 CALLED "FOUND MACHINIMA".

4. (YOU) DAVID SHI: POST ON MONDAY AUGUST 18 CALLED "FINALISED 30 SECOND CUSTOM MACHINIMA".

Thursday, August 14, 2008

ADDITIONAL CLARIFICATION OF HAND IN

HI ALL, THE BELOW IS THE SAME AS IN THE EXPERIMENT 1 BRIEF BUT IN OTHER WORDS...

YOU NEED TO HAND IN:

1. ONE 30 SECOND MACHINIMA CLIP WHICH IS A COMPOSITE OF MACHINIMA VIDEOS YOU HAVE FOUND ON THE INTERNET. IT SHOULD CONNECT THE IDEAS OF EXPLOSION AND POROSITY (AS YOU SEE IT).

2. ANOTHER 30 SECOND MACHINIMA CLIP WHICH IS A COMPOSITE OF MACHINIMA VIDEOS YOU HAVE CREATED IN GMOD. IT SHOULD CONNECT THE IDEAS OF EXPLOSION AND POROSITY (AS YOU SEE IT) AND REFLECT THE FIRST VIDEO YOU MADE ABOVE.

3. USE TEXT IN YOUR CLIPS TO COMMUNICATE YOUR KEY IDEAS CLEARLY. IF YOU ARE WEAK IN TERMS OF SPELLING AND GRAMMAR MAKE SURE SOMEONE WHO IS GOOD AT THAT READS OVER YOUR TEXT BEFORE YOU INCLUDE IT. WRITE EVERYTHING IN THIRD PERSON (UNLESS YOU HAVE A VERY SPECIFIC IDEA FOR DOING OTHERWISE ... IF YOU DON'T KNOW WHAT WRITING IN THIRD PERSON MEANS, SEE THE IMAGE BELOW WHICH IS FROM HERE: http://en.wikipedia.org/wiki/English_grammar

4. WE WILL BE LOOKING FOR A CLEAR CONNECTION BETWEEN YOUR HYPOTHESIS AND THE EXPERIMENTS YOU DID IN GMOD.
5. HAND IN IS BY MIDNIGHT MONDAY NIGHT.
6. GOOD LUCK!

FREE FLV CONVERTER

HI ALL, I'VE HAD THE HIGHEST LEVEL OF SUCCESS WITH THIS ONE:

http://www.download.com/Pazera-Free-FLV-to-AVI-Converter/3000-2194_4-10786669.html

IT'S ALSO AVAILABLE IN THE BENV2423 FOLDER ON THE RESOURCES DRIVE.

THERE IS ANOTHER ONE THERE TOO, IT'S CALLED SMART FLV CONVERTER, WHICH WORKS WELL BUT ONLY CONVERTS 70% OF THE VIDEO IN IT'S FREE VERSION.





Monday, August 4, 2008

GARRYS MOD ADVICE

CHRISTOPHER HEARD HAS SOME GREAT ADVICE ON USING GMOD ON HIS BLOG. HE HAS ALSO SET UP A STEAM COMMUNITY GROUP YOU MIGHT WANT TO JOIN (HE PLANS ON USING IT TO COORDINATE MULTIPLAYER SESSIONS FOR THOSE OF YOU WHO NEED A FEW HANDS).

CHRIS IS IN MY TUTORIAL GROUP SO YOU'LL FIND A LINK TO HIS BLOG ON THE RIGHT, OR YOU COULD CLICK HERE: http://christopherheard-2423.blogspot.com/

CHEERS

Thursday, July 31, 2008

LINKS TO YOUR BLOGS

HI ALL, IF YOU HAVEN'T GIVEN THE URL FOR YOUR BLOG TO YOUR TUTOR THEN YOU SHOULD BEFORE TUESDAYS LECTURE. CHECK BACK A FEW DAYS AFTER YOU HAVE GIVEN IT TO THEM TO CHECK THAT THE LINK WORKS. CHEERS.

INSTALLING GMOD ON YOUR LAPTOP

HI ALL, GRAHAM HANNAH HAS PUT A SHORT SET OF INSTRUCTIONS ON HOW TO INSTALL GMOD ON YOUR LAPTOP, OR HOME COMPUTER, ON HIS BLOG. SEE THE LINK TO THE RIGHT. FOLLOW THIS PROCEDURE IF YOU WOULD LIKE TO AVOID A LARGE DOWNLOAD (AND POTENTIALLY BLOWING OUT YOUR DOWNLOAD LIMIT FOR THE MONTH!).

Monday, July 28, 2008

BENV2423 ON THE RESOURCES DRIVE

HI ALL, FOLLOW THIS LINK TO THE FBE RESOURCES DRIVE WHERE YOU WILL FIND THE BENV2423 COURSE FOLDER AT THE PATH BELOW.

ftp://emustore.fbe.unsw.edu.au/

resources/samples/benv/BENV2423 - Lowe

CHEERS

BEFORE THURSDAYS TUTORIAL

HI ALL, BEFORE THURSDAYS TUTORIAL:

1. FIND AN EXAMPLE OF MACHINIMA (SOURCED FROM AN ONLINE VIDEO DATABASE) THAT CAPTURES A SPECIFIC IDEA OF "EXPLOSION". IN 50 WORDS OR LESS WRITE A CAPTION THAT EXPLAINS WHAT THAT IDEA IS AND WHY YOU THINK IT IS INTERESTING.

2. UPLOAD BOTH TO YOUR BLOG.

IF YOU DON'T ALREADY HAVE A BLOG CREATE ONE AT BLOGGER.COM (IT'S 3 EASY STEPS! TRY TO USE YOUR NAME FOR THE BLOG URL, OR AT LEAST SOMETHING PROFESSIONAL )

3. CREATE A STEAM ACCOUNT AND PURCHASE GARRYS MOD (SEARCH FOR GMOD IN THE STEAM STORE).

CHEERS

Monday, June 23, 2008

REAL TIME INTERACTIVE ENVIRONMENTS

WELCOME TO THE BLOG FOR REAL TIME INTERACTIVE ENVIRONMENTS. FOLLOW LINKS TO THE RIGHT FOR THE TUTORIAL GROUPS AND OTHER STUDENTS IN THE COURSE.

CHECK BACK HERE OFTEN FOR GENERAL INFORMATION, ADVICE, AND COMMENTS.