Thursday, October 16, 2008

TIPS, LINKS AND ADVICE

HI ALL, SOME TIPS, LINKS AND ADVICE:

To hide weapons in UT3, go to World Properties (View > World Properties > WorldInfo), and check "bNoDefaultInventoryForPlayer".

Make sure you are saving the content you create into a package that has the same name as your map. Use DM-YourName_o1, or DM-TeamName_01 as file naming protocol's. This replaces the myLevel package of UT2004 and lets you keep all of the custom assets in one place (a huge bonus if you need to share maps ... which you do when you play multiplayer and hand your work in).

You can have 2 instances of UnrealEd open at once and copy/past from one to the other.

Take a look at this Parcor game called Mirrors End: http://www.youtube.com/watch?v=2N1TJP1cxmo it suggests an interesting way to explore an environment.

CHEERS

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